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Many casinos and public cardrooms using a house dealer require players to protect their hands. This is done either by holding the cards or, if they are on the table, by placing a chip or other object on top. Unprotected hands in such situations are generally considered folded and are mucked by the dealer when action reaches the player.
This can spark heated controversy, and is rarely done in private games. The style of game generally determines whether players should hold face-down cards in their hands or leave them on the table. Holding "hole" cards allows players to view them more quickly and thus speeds up gameplay, but spectators watching over a player's shoulder can communicate the strength of that hand to other players, even unintentionally.
Unwary players can hold their hand such that a "rubbernecker" in an adjacent seat can sneak a peek at the cards. Lastly, given the correct light and angles, players wearing glasses can inadvertently show their opponents their hole cards through the reflection in their glasses. Thus for most poker variants involving a combination of faceup and facedown cards most variants of stud and community are dealt in this manner , the standard method is to keep hole cards face-down on the table except when it is that player's turn to act.
Cash and chips[ edit ] Chips are available in many denominations Making change out of the pot is allowed in most games; to avoid confusion, the player should announce their intentions first. Then, if opening or cold calling, the player may exchange a large chip for its full equivalent value out of the pot before placing their bet, or if over-calling may place the chip announcing that they are calling or raising a lesser amount and remove the change from their own bet for the round.
Normally, if a player places one oversized chip in the pot without explicitly voicing intention while facing a bet, the action is automatically deemed a call whether or not the chip is large enough to otherwise qualify as a raise. In most casinos players are prohibited from handling chips once they are placed in the pot, although a player removing their own previous bet in the current round from the pot for the purpose of calling a raise or re-raising is usually tolerated.
Otherwise, the dealer is expected to make change when required. Making change should, in general, be done between hands whenever possible, when a player sees they are running low of an oft-used value. The house dealer at most casinos maintains a chip bank and can usually make change for a large amount of chips.
In informal games, players can make change with each other or with unused chips in the set. Similarly, buying in for an additional amount must be done between hands or, at least, done after a player has folded during the current hand since players are not allowed to add to their stack during a hand. As described below, some casinos alleviate this issue by allowing cash to be deemed temporarily "in play" while staff fetches chips.
Players who wish to always play with at least the buy-in limit will often carry additional chips in their pocket so that whenever they lose a pot they can quickly "top up" without inconveniencing the dealer or delaying the game. While having players buy chips directly from the dealer is seen as a convenience by some players, and can help deter players from exceeding buy-in limits, many players dislike this system because it slows down the game, especially if the dealer is expected to count large numbers of small denominations of chips.
Also, many jurisdictions require all such purchases or, at least, all larger transactions to be confirmed primarily to ensure accuracy by a supervisor or other staff member, potentially causing further delay. To speed up play and, by extension, increase the number of hands dealt and rake earned by the casino , many casinos require players to buy chips from a cashier - to assist players, some establishments employ chip runners to bring cash and chips to and from the tables.
Many casinos have a dedicated cashier station located in or very near the poker room, although in some usually, smaller venues the same cashier station that handles other transactions will also handle poker-related purchases. In addition, if the casino uses the same chips for poker as for other games then it is often possible to bring chips from such games to the poker table. Touching another player's chips without permission is a serious breach of protocol and can result in the player being barred from the casino.
Most tournaments and many cash games require that larger denomination chips be stacked in front i. This rule is employed to discourage attempts to conceal stack size. Some casinos discourage, prohibit or simply refrain from circulating larger chip denominations to prevent them from being used in lower-stakes cash games, although the drawback is that larger stacks won during play will become more difficult to handle and manage as a result.
Some informal games allow a bet to be made by placing the amount of cash on the table without converting it to chips, as this speeds up play. However, table stakes rules strictly prohibit this from being done while a hand is in progress. Other drawbacks to using cash include the ease with which cash can be "ratholed", which is normally disallowed, in addition to the security risk of leaving cash on the table.
As a result, many games and virtually all casinos require a formal "buy-in" when a player wishes to increase their stake, or at least require any cash placed on the table to be converted into chips as quickly as possible. Players in home games typically have both cash and chips available; thus, if money for expenses other than bets is needed, such as food, drinks and fresh decks of cards, many players typically pay out of pocket.
Some players especially professionals loath removing any part of their stack from play for any reason, especially once their stacks exceed the initial buy-in limit. In casinos and public cardrooms, however, the use of cash is occasionally restricted or discouraged, so players often establish a small cache of chips called the "kitty", used to pay for such things.
At a casino, dealers who exchange cash for chips are expected to immediately secure any cash by placing it into a locked box near their station. This means that regardless of how chips are purchased, when cashing them in it is typically not possible to sell them back to the dealer since they have no access to any cash. Poker chips must therefore be taken to the cashier to be exchanged for cash. Dealers who handle buy-ins will often be willing and sometimes encourage departing players to "color up" their stacks by exchanging them for the highest-available denominations, both for the convenience of the player and to minimize the number of times casino staff must deliver fresh chips to the poker table - a time-consuming process.
On the other hand, casinos that expect players to buy chips from the cashier will usually furnish players with chip trays typically designed to handle chips each to ease the handling of large numbers of chips. Chips given by players or otherwise retained by the dealer for tips, rake and other fees where applicable are usually placed in separate locked boxes by the dealer, although in some casinos the rake is kept in a separate row in the dealer's tray. Other rules[ edit ] Public cardrooms often have additional rules designed to speed up play, earn revenue for the casino such as the "rake" , improve security and discourage cheating.
Forced bets[ edit ] All poker games require some forced bets to create an initial stake for the players to contest, as well as an initial cost of being dealt each hand for one or more players. The requirements for forced bets and the betting limits of the game see below are collectively called the game's betting structure. Ante[ edit ] An ante is a forced bet in which all players put an equal amount of money or chips into the pot before the deal begins. Often this is either a single unit a one-value or the smallest value in play or some other small amount; a proportion such as a half or a quarter of the minimum bet is also common.
An ante paid by every player ensures that a player who folds every round will lose money though slowly , thus providing all players with an incentive, however small, to play the hand rather than toss it in when the opening bet reaches them. Antes are the most common forced bet in draw poker and stud poker but are uncommon in games featuring blind bets see next section. However, some tournament formats of games featuring blinds impose an ante to discourage extremely tight play.
Antes encourage players to play more loosely by lowering the cost of staying in the hand calling relative to the current pot size, offering better pot odds. With antes, more players stay in the hand, which increases pot size and makes for more interesting play.
This is considered important to ensure good ratings for televised tournament finals. Most televised high-stakes cash games also use both blinds and antes. Televised cash games usually have one of the players, normally the dealer, pay for everyone to accelerate play. If there are six players for example, the dealer would toss six times the ante into the pot, paying for each person. Tournaments which employ antes, often do so only in the later rounds.
This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal. During such times, the player can be given a special button indicating the need to pay an ante to the pot known as "posting"; see below upon their return. Some cardrooms eliminate these inequities by always dealing all players into every hand whether they are present or not. In such cases casino staff or neighboring players under staff supervision will be expected to post antes and fold hands on behalf of absent players as necessary.
Main article: Blind poker A standard Texas hold 'em game with blinds A blind bet or just blind is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet.
This two-blind structure, sometimes with antes, is the dominating structure of play for community card poker games such as Texas hold 'em. Sometimes only one blind is used often informally as a "price of winning" the previous hand , and sometimes three are used this is sometimes seen in Omaha hold 'em. In the case of three blinds usually one quarter, one quarter, and half a normal bet amount , the first blind goes "on the button", that is, is paid by the dealer.
A blind is usually a "live bet"; the amount paid as the blind is considered when figuring the bet to that player the amount needed to call during the first round. However, some situations, such as when a player was absent from the table during a hand in which they should have paid a blind, call for placing a "dead blind"; the blind does not count as a bet. If there have been no raises when action first gets to the big blind that is, the bet amount facing them is just the amount of the big blind they posted , the big blind has the ability to raise or check.
This right to raise called the option occurs only once. As with any raise, if their raise is now called by every player, the first betting round closes as usual. Similarly to a missed ante, a missed blind due to the player's temporary absence e. Upon the player's return, they must pay the applicable blind to the pot for the next hand they will participate in. The need for this rule is eliminated in casinos that deal in absent players as described above. Also the rule is for temporary absences only; if a player leaves the table permanently, special rules govern the assigning of blinds and button see next subsection.
In some fixed-limit and spread-limit games, especially if three blinds are used, the big blind amount may be less than the normal betting minimum. Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. When a player in the blinds leaves the game[ edit ] When one or more players pays the small or big blinds for a hand, then after that hand permanently leaves the game by "busting out" in a tournament or simply calling it a night at a public cardroom , an adjustment is required in the positioning of the blinds and the button.
There are three common rule sets to determine this: Simplified: The dealer button moves to the next active player on the left, and the small and big blinds are paid by the first and second players remaining to the left. This is the easiest to track and always rotates the button, but results in "missed blinds".
For instance, a player "under the gun" when the player in the big blind busts out ends up paying the small blind; they have "missed" the big blind they would have paid had the leaving player remained in the game. Similarly, a player in the small blind who busts out means the player in the big blind gets the button, missing the small blind. In the special case of three players in a tournament being reduced to the two-player showdown, any leftover blinds from other rules are "written off" and the Simplified method is used, with the player "on the button" paying the small blind.
Moving button: As in Simplified, the button moves to the left to the next active player, and the blinds move to the next two active players. However, any "missed blinds" are paid by the player whom they skipped as if they were due for the upcoming hand, with one blind paid per player, per hand, biggest blind first. Any blind a player misses on a given hand because a bigger blind was due will be paid by the player in the following hand.
This is the most complex ruleset to implement, especially if multiple players leave, but it is the fairest method overall in terms of paying all due blinds and rotating last action. Dead button: Spots vacated by leaving players who would pay the small blind or get the button during the next hand remain open for the purposes of shifting blinds and button. Thus, the small blind may not be paid in the subsequent hand if the player due to pay the small blind has vacated the spot and, therefore, is considered "dead".
However, there is always a big blind even if the spot is vacated by the player who is due to pay the big blind; in such case, the player seated to the left of the vacated spot pays the big blind. When the dealer button moves to an empty seat, it also is considered "dead", and the last active player before the empty seat retains the "privilege of last action" by default. While simple in tournament formats and the most equitable in terms of paying blinds as due and when normally expected, it can result in inequitable strategic situations regarding last action, and becomes harder to track if the table is "open" players can come and go as in a casino.
In tournaments, the dead button and moving button rules are common replacement players are generally not a part of tournaments. Online cash games generally use the simplified moving button as other methods are more difficult to codify and can be abused by players constantly entering and leaving. Casino card rooms where players can come and go can use any of the three rulesets, though moving button is most common. When a player immediately takes the place of a player who leaves, the player may have the option to either pay the blinds in the leaving player's stead, in which case play continues as if the player never left, or to "sit out" until the button has moved past him, and thus the chair is effectively empty for purposes of the blinds.
Many card rooms do not allow new players to sit out as it is highly advantageous for the new player, both to watch one or more hands without obligation to play, and to enter the game in a very "late" position on their first hand they see all other player's actions except the dealer's.
For these reasons, new players must often post a "live" big blind to enter regardless of their position at the table. When there are only two players[ edit ] The normal rules for positioning the blinds do not apply when there are only two players at the table. The player on the button is always due the small blind, and the other player must pay the big blind. The player on the button is therefore the first to act before the flop, but last to act for all remaining betting rounds.
A special rule is also applied for placement of the button whenever the size of the table shrinks to two players. If three or more players are involved in a hand, and at the conclusion of the hand one or more players have busted out such that only two players remain for the next hand, the position of the button may need to be adjusted to begin heads-up play.
The big blind always continues moving, and then the button is positioned accordingly. For example, in a three-handed game, Alice is the button, Dianne is the small blind, and Carol is the big blind. If Alice busts out, the next hand Dianne will be the big blind, and the button will skip past Dianne and move to Carol. On the other hand, if Carol busts out, Alice will be the big blind, Dianne will get the button and will have to pay the small blind for the second hand in a row.
Main article: Kill game A kill blind is a special blind bet made by a player who triggers the kill in a kill game see below. It is often twice the amount of the big blind or minimum bet known as a full kill , but can be 1. This blind is "live"; the player posting it normally acts last in the opening round after the other blinds, regardless of relative position at the table , and other players must call the amount of the kill blind to play.
As any player can trigger a kill, there is the possibility that the player must post a kill blind when they are already due to pay one of the other blinds. Rules vary on how this is handled. Bring-in[ edit ] A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after them in normal rotation.
Because of this random first action, bring-ins are usually used in games with an ante instead of structured blind bets. The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in.
The high card by suit order can be used to break ties, but more often the person closest to the dealer in order of rotation pays the bring-in. In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum often half of this minimum.
The player forced to pay the bring-in may choose either to pay only what is required in which case it functions similarly to a small blind or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet.
In a game where the bring-in is equal to the fixed bet this is rare and not recommended , the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed their right to raise on the first betting round the "option" if all other players call.
Post[ edit ] Some cash games, especially with blinds, require a new player to post when joining a game already in progress. Posting in this context means putting an amount equal to the big blind or the minimum bet into the pot before the deal. This amount is also called a "dead blind". The post is a "live" bet, meaning that the amount can be applied towards a call or raise when it is the player's turn to act.
If the player is not facing a raise when the action gets to them, they may also "check their option" as if they were in the big blind. A player who is away from their seat and misses one or more blinds is also required to post to reenter the game. In this case, the amount to be posted is the amount of the big or small blind, or both, at the time the player missed them. If both must be posted immediately upon return, the big blind amount is "live", but the small blind amount is "dead", meaning that it cannot be considered in determining a call or raise amount by that player.
Some house rules allow posting one blind per hand, largest first, meaning all posts of missed blinds are live. Posting is usually not required if the player who would otherwise post happens to be in the big blind. This is because the advantage that would otherwise be gained by missing the blind, that of playing several hands before having to pay blinds, is not the case in this situation.
It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands until the big blind comes back around, so that they may enter in the big blind and avoid paying the post. For this same reason, only one set of missed blinds can be accumulated by the player; old missed blinds are removed when the big blind returns to that player's seat because the player was never in any position to gain from missing the blinds.
In online poker it is common for the post to be equal in size to a big blind and to be live, just like the big blind. This can create a tactical advantage for the player if they choose not to play during the time they would otherwise spend in the blind in full ring games. Straddle and sleeper bets[ edit ] A straddle bet is an optional and voluntary blind bet made by a player after the posting of the small and big blinds, but before cards are dealt. Straddles are typically used only in cash games played with fixed blind structures.
Some jurisdictions and casinos prohibit live straddles. Straddles are normally not permitted in tournament formats and are rarely allowed online. The purpose of a straddle is to "buy" the privilege of last action, which on the first round with blinds is normally the player in the big blind. A straddle or sleeper blind may count as a raise towards the maximum number of raises allowed, or it may count separately; in the latter case this raises the maximum total bet of the first round.
For example, straddling is permitted in Nevada and Atlantic City but illegal in other areas on account of differences in state and local laws. The straddle must be the size of a normal raise over the big blind. A straddle is a live bet; but does not become a "bigger blind". The straddle acts as a minimum raise but with the difference being that the straddler still gets their option of acting when the action returns to them.
In a no-limit game if any other player wants to make a raise with a straddle on board, the minimum raise will be the difference between the big blind and the straddle. Example: small blind is at 5, big blind is 10 then a straddle would cost When we three-bet the best portion of the range we would normally fold we have that back-up. If our opponent is going to call with TT we can still flop an ace and win. So we pick the hand with the best possible equity should we be called.
How often does our opponent have to fold to make our three-bet profitable? That means instantly profitable with no more streets. If you start three-betting too often, your opponents will stop giving respect to your three-bets and start looking you up more often. When that happens your fold equity is gone and there is less value in three-betting light. Now would be a good time to switch gears and benefit from your confused opponents paying you off light. Everything else is just a product of that.
You want to get value out of your good hands. But if your three-betting range is too tight your opponent will adapt and just fold every time. Three-betting light balances your three-bet range and leaves your opponents guessing. And those mistakes are numbers added to your bankroll at the end of the night. How to Size Your 3-Bets Properly As mentioned above there are two reasons to three-bet: 1 for value, i.
You know that your opponent is raising light, you can three-bet him light and have him fold, winning you the pot immediately. This leads to you winning more pots without showdown as well as getting action on your real, three-bet-for-value-type hands. Bet Sizing Not Equal to Hand Strength But although the practice of three-betting light is commonplace these days, many players still routinely size their three-bets incorrectly. Some players size their re-raises on the strength of their own hand.
They bet a bigger amount when they have a weak hand and want their opponent to fold and bet less when they are betting for value. This is incorrect thinking. A skilled opponent will pick up on this and exploit you. Your bet sizing should not be determined by the strength of your hand. The answer is position. You hear it over and over again — position dictates everything in poker.
This is because you will be last to act for the entirety of the hand. Since acting last is such a huge advantage, you can punish the out-of-position player often, regardless of your hand strength. When you are in position a good re-raise size would be around 3x to 3. He folds. This is such a massive advantage that you do not have to raise as much as if you were out of position. To make up for this you always want to reraise more from out of position.
Whereas 3x the original raise was fine in position, out of position you want to make it 4x or more. You essentially would like to charge him for the privilege of playing in position against you. Giving your opponent good odds and position is a mistake so let them know you mean business with larger out-of-position raises.
The larger raise helps negate your positional disadvantage. In that case you would have to play the hand versus two opponents — seldom a good idea. So if one player calls the first raise, go 4x; if two, then 5x; etc. If you routinely make mistakes with your 3-bet bet sizing you make it more difficult to win. Far from it.
Of those hands only a small percentage can continue on to more action. That alone creates enough dead money to make three-betting profitable. Three-betting also balances your range. Take the Initiative with a 3-Bet When you three-bet preflop and get called you have the initiative.
You have the lead in the hand and with it comes the advantage. You chose to re-raise and he chose to just call. Now what happens if you miss the flop completely? Use that initiative. Look at the situation and think about his likely holdings. Know your opponent. You have to know your opponent and how he plays.

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Such is no longer the case thanks to the growing popularity of aggressive preflop maneuvering, where even players who four- and five-bet can be doing so with less than premium hands. Building pots before the flop with strong starting hands like aces, kings, queens, and ace-king is desirable, and so three-betting with such hands after someone has raised is recommended. And sometimes in cash games players with position or with an idea they can push a preflop raiser off a hand either before or after the flop by making a show of strength with a preflop three-bet will reraise with a wider range of hands, too.
Even so, on its surface a three-bet — whether before or after the flop — represents a strong holding, and so from there you must determine the chances a player might be representing something other than what he or she actually has when proceeding. Jackson limped in from the button with , Ivey checked with , and the two watched the flop come. An example of a nit is someone who open-limps a pocket aces pre-flop. Many players will re-raise 3-bet AA pre-flop and could see the river, regardless of the flop.
A nit will only reach the turn when he has a considerable lead in rankings or a made hand at the flop. When a nit reaches the turn, other players get too cautious because they know that he, most likely, already has a made hand. When a nit bets, raises, and re-raises, everyone folds, except for maniac players.
It can be challenging to deal with them at first because they always, or at least they think they do, have the upper hand when they enter the flop. To be a real master in your preflop raising size, check out tips on perfect preflop raise sizes for every position. You also have backdoor flush draw on this flop.
A good spot to apply pressure against a nit. It would be best if you had something to support your play, like draws or a middle pair. You have nothing by the flop, but you have eight outs for an open-ended straight draw with a
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